Stats for Offtanking

January 13, 2009
The Bear Talks

The Bear Talks

So I thought it was about time I actually got on subject a bit, so I’ll be talking about what I look for in gear kind of as a mirror to BBB’s first bear tank gear post for Wrath. But, as I pointed out, I do have slightly different priorities to consider.

In general, my preferences look like this.

First and most importantly, Agility is king. I weighted it with a full 100 because it’s a crazy, godly, super-multitasking, awesome, (Do I have to continue? I think you get the point, and I’d go on like this for awhile. It’s good.) uber stat. Agility gives you armor, and dodge, and crit, and if you’re specced for off-tank viability you’ve even got some healing spellpower added onto there. Agility is the best multi-tasking stat for druids the way Defense is for warriors and paladins. In fact, you’ll notice that in my filter I set agility to be almost 17 times more important than defense because, lets face it, unless they let me strap a shield onto my head or parry like all the wild bears, defense just doesn’t live up to it’s potential anymore.

Closely following agility is stamina; the stat most other bear druids put first, almost to the exclusion of any other stat. Really, if you believe everything you read, every socket on your body should have an epic +stamina gem in it, be damned your socket bonus or any chance that your healers might have mana at the end of the fight. Seriously though, stamina is important. It’s especially important now that they changed us from the tank with the least spike damage to potentially one of the worst. When they take your armor away and throw some Russian roulette stat like dodge in your face what do you do? That’s right, you say “Thank you sir, may I have another?” Because there really is nothing you can do about it. It’s Blizzard’s game. So when your dodge fails, you’ve got to have the stamina to eat those massive whacks like they’re high-quality steak. Stamina’s important, but it’s just not that important.

Hit rating and “expertise”, the new hit-rating type stat that they threw at us in BC (It’s like the offspring of hit rating the way resilience is the bastard child of defense…), are also top of the list in importance. If you can’t hit something, you’ll have a damned hard time building and taking aggro if your main tank goes down.

Next is armor, but that’s an obvious one. I’d put it higher, but they just don’t have gear with double it’s armor rating like the old heavy clefthoof set anymore, and they claim 3.0.8 will change the survival of the fittest talent so we won’t salivate over armor on trinkets and rings anymore either. We’ll see.

Dodge? I don’t like dodge rating, it seems like it take an absolutely ridiculous amount of “Dodge Rating” to get the same amount of dodge that the proper investiture in agility can get you, but both it and defense are, well, defensive so they make it on there next. Soon after are the combat damage stats- AP, FAP, and strength; then intellect. I include intellect because it’s damned hard to find on feral gear when it used to be the garnish on your staple stats. (Steak?  Garnish? Can’t keep off the food metaphors, can I? O.o)

Well, that about wraps it up for now. Mitawa’s about a level and a half from 80 still, and when I’ve got a better feel for top gear, I’ll probably post again, but that’s good for now. Stay tuned for a pre-tuesday gazetteer update where I’ll make a list of my favorite WoW machinima!

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